Facelet
How to play
You get a scrambled cube and five twists. You're not trying to solve it (you can try). You're looking for patterns: two matching facelets next to each other, a diagonal, a line, an L, a T, a cross, a 2x2 block, a full solid face.
When you're happy with the board you hit SCAN, and every pattern you found pays out one at a time, stacking Ticks and Chain until you've beaten the target.
If you can solve a Rubik's cube that will probably help. I'm honestly not sure how much, which is one of the things I'm hoping to find out.

The run
Six Depths to win. Three Solves in each Depth, each one asking for a bigger target than the last, with a shop after each one.
Every Solve gives you four hands, and every hand gives you five twists. Twists you don't spend pay a bonus, so finishing a hand early is worth something. A lot of the game is knowing when to stop poking at the cube.
The last Solve of every Depth is a boss.

Cards
Five kinds, and they do fairly different things.
Algorithms are your scoring engine. There are 100 of them and they fire in the order you're holding them, so where a card sits in your row matters. Drag and drop to move them around.
Parities give you a big multiplier and take something away for it. Fewer twists, a hidden score, a color that stops paying, that sort of trade.
Mods are permanent. They change the rules of the run rather than the score.
Specials are stickers. They go on a single facelet and travel with it when the cube turns, so you can lose track of one if you're careless.
Tools are single use, for when a hand has clearly gone wrong.
All cards are unlocked in the demo.

Bosses
Nine of them right now. They change the rules in different ways.

Seeds
Every run has one and it's on the pause screen. The same seed gives you the same scramble, the same shop and the same bosses in the same order. If something ridiculous (or a bug) happens, give me the seed so i can replicate and fix it.
Fair warning
It's a demo. It plays from start to finish but there's plenty missing:
- No save system yet.
- Balance is being actively worked on, the difficulty curve especially. If it feels wrong to you, please let me know .
- It's mouse driven. Keyboard twists work (U D L R F B, hold Shift to reverse) but proper keyboard and controller support isn't in yet.
- While there is support for more languages down the road, only English is supported right now.
Made in Godot. This build exists to get feedback, so thanks for taking the time.
| Published | 9 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | deadrelicgames |
| Genre | Puzzle |
| Made with | Godot, Inkscape |
| Tags | Casual, Godot, Indie, No AI, Roguelike, rubik, Short, Singleplayer, Turn-based |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |





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